Transmission test
Press the button. A target gets drawn at random, shown on screen and read out loud. Hold it in your mind for the whole window. Don't contact the receiver until the window is over. That's the whole job.
A rock is a sent round where you put real feeling behind the target. The others are feathers: glance, say it once, move on. Which is which is random and you can't pick. Nobody has 20 rocks in them, so rocks are rationed on purpose. On a rock you write down something you really care about first, and you only see the target after that.
Hearing it and seeing it gives it the best shot.
Half the rounds are sealed: nobody sees the target, not even you. That's the control group.
1 = just went through the motions, 5 = it really hit. Be straight about it. An honest 2 on a rock is useful data.
Optional: text this code to a third person before the window starts. Later it proves the target was locked in when it was drawn.
Log
Every round also downloads its own small text file the moment it's drawn, so nothing depends on anyone remembering to save.
Rules for the sender
- No texts, calls or hints to the receiver during the window.
- Don't tell them whether a round was sent or sealed, or whether it was a rock or a feather.
- On a rock, don't act big for the room. If anyone could see you, the receiver could pick it up the ordinary way. Do it on your own.
- On a rock you'll be asked to write something you really care about before the target shows. It stays on your screen, it isn't saved or sent, and it's erased when you tap. Write something real or the round is just a feather with extra steps.
- On a sealed round, sit out the window anyway. You don't know the target, and that's the point.
- Don't unseal anything until the whole run is done.
- At the end, send the receiver the log file.
Unseal a log
Paste a full log or a single round file. Sealed targets get decoded.
Nothing leaves this device. No server, no tracking. The log lives in this browser and in the text files it downloads.